Publisher: (Preview) Genre: H-Scrolling Programmer: Michael Holm & Lars Sneftrup Year: 1989 C64 Type:
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'Boost [Preview]' is a game developed by Michael Holm and Lars Sneftrup for the Commodore 64, published under the label (Preview). It is a fast-paced action game where players control a small vehicle tasked with navigating through a series of maze-like levels. The primary objective is to collect all the dots scattered across each level while avoiding enemies and obstacles. The game features a unique mechanic where the player can 'boost' their vehicle, increasing speed temporarily but also making it harder to control, adding a layer of strategy to the gameplay.
The levels are designed with increasing difficulty, introducing more complex layouts and faster enemies as the player progresses. The game's visuals are simple yet effective, utilizing the Commodore 64's color palette to create distinct environments. The sound design complements the action, with effects that enhance the sense of speed and urgency. The controls are responsive, which is crucial given the precision required to navigate the tight corridors and avoid hazards.
'Boost [Preview]' stands out for its blend of speed and strategy, requiring players to balance the use of the boost mechanic with careful navigation. The game's challenge lies in mastering the timing of boosts and anticipating enemy movements, making it a test of both reflexes and planning. While the concept is straightforward, the execution provides a satisfying level of depth, appealing to fans of action and maze games on the Commodore 64.